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Aug 18, 2014

Interactivity in Reality : Creating Interactive Content

In this first post of this series, we talked about the tools, both software and hardware, used to create and deploy interactive content. In the second post, we discussed basics of user interface design. And in this third and final post, we’ll have some case studies of effective content development that we have seen for Planar touch displays in various sizes. Planar’s library of case studies and installation profiles includes many touch interactive displays. I wanted to highlight a few of those here. Engaging Museum VisitorsThe Oregon Museum of Science and Industry (OMSI) is an award-winning museum in Portland, Oregon. They partnered with More…

touch display , touch video wall , Touch Screen Displays

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Aug 12, 2014

The User is Always Right. Creating Interactive Content

In the first post of this series, we talked about the tools, both software and hardware, used to create and deploy interactive content. In this second post, we will discuss some basics of user interface design. There are agencies and experts that literally spend a life-time designing, testing, and refining user interfaces. There are awards given, books written, and we won’t dare to cover the full range of this discipline of User Interface Design or User Experience Design. There is simply too much to cover. But there are a few things that we’d recommend you keeping in mind when designing touch content for Planar displays. 1. Consider the physical More…

Touch Screen , touch display

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Aug 04, 2014

Content is King. Creating Interactive Content

There is a growing emphasis on touch interactivity in the digital signage market as more and more brands and companies are seeing the benefit of customer engagement, now that our smart phones and tablets have taught us to think of displays as input devices. But a frequently asked question that we receive is from brands or their agencies wondering how best to create quality interactive content. There are multiple ways to approach this challenge. In this post, we will talk about the tools, both software and hardware, used to create and deploy interactive content. Most interactive content over the years has been built using similar tools and platforms More…

ep-series , 4K , Planar UltraRes